Posts Tagged gaming
7 teams are competing in the Ultimate Coder Challenge where showcase applications are being built for a Lenovo Yoga 13 to demonstrate the Intel Perceptual Computing hardware.
I’m involved with the judging of the Ultimate Coder event and every week you’ll find an update from me as I analyze the teams progress. This is week 4 and this week there are some great videos, interesting artwork, honesty and a ton of coding to enjoy. Some, however, are still to incorporate any use of gesture control in their apps. Do they have time?
You can find all our Ultimate Coder posts here
All our Perceptual Computing posts here
As part of our continuing co-op with Intel to highlight interesting and useful Ultrabook software resources I’ve got a demo of a touch-enabled game from Appup running on the Lenovo Thinkpad Yoga Ultrabook Convertible for you, gamers and developers alike.
Related articles in this series:
- Ultrabook convertible developer guidelines
- Implementing Sensors in Ultrabook Desktop Applications
- Dev Tips – Designing Apps for Touch on Ultrabooks
Congratulations to Firaxis Games who are about to release a touch-enabled version of Civ V. I got a few fingers on at IDF2012 and put together a video demo for you.
This Ivy-Bridge optimised version will be available to everyone as an update in Steam in Q4 and it works well. Firaxis have worked around the issue of hover/tooltips b implementing scrolling using a two-finger gesture. It’s not natural at first but to be able to get the tooltips easily is welcome.
Ultrabooks might not be able to play the latest blockbuster titles at max settings like a full blown liquid-cooled gaming desktop, but there’s still a heck of a lot of great titles that they can play. I’ve been using the Asus UX31E (Core i5 Sandy Bridge with Integrated HD3000 graphics) to happily play Minecraft, Tribes Ascend, Half-Life 2, Day of Defeat Source, Bit Trip Runner, League of Legends, Team Fortress 2, and plenty more. Having my Ultrabook running at peak performance means I get a competitive advantage and the most enjoyment thanks to my games running smoothly and responsively. This guide will tune up your Ultrabook to run at maximum performance and will benefit your graphical applications even if you aren’t a gamer!
Using Nvidia’s Keplar Core, the GTX 680M is looking to break some new ground in Ultrabooks.
Nvidia had just made an announcement about the GTX680M, the next-step in their ultra mobile gaming graphics range.
If you’ve got an Ultrabook, it likely has either integrated Intel HD 3000 graphics or discrete Nvidia GeForce graphics. Recently we gave you 6 excellent game suggestions for your Ultrabook. Now we’ve got a suggestion to make sure your Ultrabook is running those games as well as possible. One of the best ways to keep the graphical capabilities of your Ultrabook performing at maximum capacity is to ensure that you’re using the latest driver for your graphics card. Intel and Nvidia regularly update their GPU drivers to address bugs and other problems. Sometimes there are game-specific fixes, and other times there are general performance-enhancing changes. In this article I’ll show you how to quickly and easily update your Ultrabook’s GPU drivers in order to maintain maximum graphics performance. Note that this guide will also apply to Intel HD4000 graphics when Ivy Bridge Ultrabooks are released later this year.
Genuine Ultrabooks use integrated graphics which, while not as powerful as a ‘discrete’ GPU, allow the systems to be slim and power efficient. Even though the graphical capabilities of current Ultrabooks won’t satisfy those looking to play the latest blockbuster titles at full settings, there are still plenty of excellent games that will run perfectly on an Ultrabook. I’ve got six great games to share with you that will run great on your Ultrabook and offer hours of entertainment (all together hardly more expensive than a single blockbuster title!) For reference, the current generation of Ultrabooks use Intel’s HD 3000 integrated graphics. The next generation (using Ivy Bridge), which we’ll see launch this year, uses HD 4000 graphics which should offer a significant increase in graphical horsepower. For now, my recommendations and performance-evaluations are based on an Ultrabook using the current-gen HD3000 ‘GPU’ and Core i5 processor. Also note that your experience may vary depending upon the processor that your Ultrabook is equipped with (Core i3, i5, or i7), amount of RAM, whether or not you have up-to-date drivers, and your power settings (check back with us at UltrabookNews for a guide to optimizing your Ultrabook’s power configuration).
In the Intel Ultrabook press event this morning at CES we heard how user interface changes will be coming to Ultrabooks. Windows 8, touch and gestures were mentioned and we managed to capture a demo of a gesture based game on video. This is not something you’ll see on all Ultrabooks and this really is just a demonstrator but it’s interesting to think about how gestures could be applied to the standard Windows user interface.
Check out the video below.
Update: Session is finished now. A report
will go up soon. is now available.
I think I’m right in saying that this is the first ever Ultrabook live review and Q&A. It happens tonight, here on Ultrabooknews.com/live
It starts at about 2100 GMT+1 (Berlin time. Your local time here)
We’ll be spending 2 hours (yes, it’s going to get detailed) testing the Ultrabooknews.com/live if you want to log in and start talking) and I’ll take general Ultrabook or questions and guidance from you. Some of the session (not all of it) will be recorded and posted tomorrow. You’ll need a flash-enabled browser and about 1mbps of bandwidth to join-in.and we’ll include battery life testing, video video editing, gaming, web, usability and a whole lot more. There will be a chat session (already open at
See you later. In the meantime, here’s a teaser and a bit of World of Warcraft on the…